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[rbdr/super-polarity] / Super Polarity / Super Polarity.csproj
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1<?xml version="1.0" encoding="utf-8"?>
2<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <PropertyGroup>
4 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
5 <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
6 <ProductVersion>8.0.30703</ProductVersion>
7 <SchemaVersion>2.0</SchemaVersion>
8 <ProjectGuid>{2585188B-339D-44CD-9599-1A80AA30DE13}</ProjectGuid>
9 <OutputType>WinExe</OutputType>
10 <AppDesignerFolder>Properties</AppDesignerFolder>
11 <RootNamespace>SuperPolarity</RootNamespace>
12 <AssemblyName>Super Polarity</AssemblyName>
13 <FileAlignment>512</FileAlignment>
14 </PropertyGroup>
15 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
16 <PlatformTarget>x86</PlatformTarget>
17 <DebugSymbols>true</DebugSymbols>
18 <DebugType>full</DebugType>
19 <Optimize>false</Optimize>
20 <OutputPath>bin\WindowsGL\Debug\</OutputPath>
21 <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
22 <ErrorReport>prompt</ErrorReport>
23 <WarningLevel>4</WarningLevel>
24 </PropertyGroup>
25 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
26 <PlatformTarget>x86</PlatformTarget>
27 <DebugType>pdbonly</DebugType>
28 <Optimize>true</Optimize>
29 <OutputPath>bin\WindowsGL\Release\</OutputPath>
30 <DefineConstants>TRACE;WINDOWS</DefineConstants>
31 <ErrorReport>prompt</ErrorReport>
32 <WarningLevel>4</WarningLevel>
33 </PropertyGroup>
34 <PropertyGroup>
35 <ApplicationIcon>Icon.ico</ApplicationIcon>
36 </PropertyGroup>
37 <ItemGroup>
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38 <Compile Include="ActorFactory.cs" />
39 <Compile Include="ActorManager.cs" />
2af83e98 40 <Compile Include="Actors\StandardShip.cs" />
38c7d3f9 41 <Compile Include="Actors\Bullet.cs" />
097781e6 42 <Compile Include="BasicGenerator.cs" />
74c15570 43 <Compile Include="GameScreen.cs" />
95d7601b 44 <Compile Include="InputController.cs" />
2af83e98 45 <Compile Include="Actors\MainShip.cs" />
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46 <Compile Include="MenuItem.cs" />
47 <Compile Include="MenuWidget.cs" />
95d7601b 48 <Compile Include="Particle.cs" />
38c7d3f9 49 <Compile Include="ParticleEffectFactory.cs" />
95d7601b 50 <Compile Include="ParticleEngine.cs" />
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51 <Compile Include="Actors\Actor.cs" />
52 <Compile Include="Actors\Ship.cs" />
74c15570 53 <Compile Include="Player.cs" />
38c7d3f9 54 <Compile Include="Renderer.cs" />
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55 <Compile Include="ScoreScreen.cs" />
56 <Compile Include="Screen.cs" />
57 <Compile Include="ScreenManager.cs" />
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58 <Compile Include="SuperPolarity.cs" />
59 <Compile Include="Program.cs" />
60 <Compile Include="Properties\AssemblyInfo.cs" />
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61 <Compile Include="TitleScreen.cs" />
62 <Compile Include="Widget.cs" />
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63 </ItemGroup>
64 <ItemGroup>
65 <Reference Include="OpenTK">
66 <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll</HintPath>
67 </Reference>
68 <Reference Include="MonoGame.Framework">
69 <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
70 </Reference>
71 <Reference Include="Lidgren.Network">
72 <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Lidgren.Network.dll</HintPath>
73 </Reference>
74 <Reference Include="Tao.Sdl">
75 <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Tao.Sdl.dll</HintPath>
76 </Reference>
77 <Reference Include="System" />
78 <Reference Include="System.Xml" />
79 </ItemGroup>
80 <ItemGroup>
81 <Content Include="..\..\..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll">
82 <Link>SDL.dll</Link>
83 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
84 </Content>
85 <Content Include="Icon.ico" />
86 </ItemGroup>
63a61ee2 87 <ItemGroup>
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88 <Folder Include="Content\Sound\" />
89 </ItemGroup>
90 <ItemGroup>
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91 <None Include="Content\Fonts\SegoeUIMono14.xnb">
92 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
93 </None>
95d7601b 94 <None Include="Content\Graphics\circle.xnb">
63a61ee2 95 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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96 </None>
97 <None Include="Content\Graphics\diamond.xnb">
98 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
99 </None>
100 <None Include="Content\Graphics\main-ship.xnb">
101 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
102 </None>
103 <None Include="Content\Graphics\negative-cruiser.xnb">
104 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
105 </None>
106 <None Include="Content\Graphics\negative-destroyer.xnb">
107 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
108 </None>
109 <None Include="Content\Graphics\negative-scout.xnb">
110 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
111 </None>
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112 <None Include="Content\Graphics\negative-ship.xnb">
113 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
114 </None>
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115 <None Include="Content\Graphics\negative-supercruiser.xnb">
116 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
117 </None>
118 <None Include="Content\Graphics\neutral-cruiser.xnb">
119 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
120 </None>
121 <None Include="Content\Graphics\neutral-destroyer.xnb">
122 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
123 </None>
124 <None Include="Content\Graphics\neutral-scout.xnb">
125 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
126 </None>
127 <None Include="Content\Graphics\neutral-ship.xnb">
128 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
129 </None>
097781e6 130 <None Include="neutral-supercruiser.xnb">
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131 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
132 </None>
133 <None Include="Content\Graphics\positive-cruiser.xnb">
134 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
135 </None>
136 <None Include="Content\Graphics\positive-destroyer.xnb">
137 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
138 </None>
139 <None Include="Content\Graphics\positive-scout.xnb">
140 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
141 </None>
142 <None Include="Content\Graphics\positive-ship.xnb">
143 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
144 </None>
145 <None Include="Content\Graphics\positive-supercruiser.xnb">
146 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
147 </None>
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148 <None Include="Content\Graphics\square.xnb">
149 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
150 </None>
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151 <None Include="Content\Graphics\star.xnb">
152 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
153 </None>
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154 </ItemGroup>
155 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
156 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
157 Other similar extension points exist, see Microsoft.Common.targets.
158 <Target Name="BeforeBuild">
159 </Target>
160 <Target Name="AfterBuild">
161 </Target>
162 -->
163</Project>